Forza Horizon 4

Some images of work I did for Forza Horizon 4. I was responsible for creating and texturing the Vista model from Dem Data. This 42km mesh was sculpted in Zbrush, retopologised and textured in Substance Painter. I was also responsible for creating various textures using Substance Designer and finally, following the terrain production workflow authoring various landscapes throughout the game world.

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model & Texture

Vista Model - In Game

Vista Model - In Game

Vista Model - In Game

Vista Model - In Game

Vista Model - In Game

Vista Model - In Game

Gravel Road Edge Large

Gravel Road Edge Large

Gravel Road Edge

Gravel Road Edge

Railway Ballast

Railway Ballast

Railway Ballast Debris

Railway Ballast Debris

Riverbed

Riverbed

Driveway Gravel

Driveway Gravel

Riverbank

Riverbank

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production

Terrain Production