I got to work on the Blizzard Mountain DLC for Forza Horizon 3. I was responsible for creating the vista which can be seen from most areas of the map. I was supplied with Dem Data from my Lead from which point I sculpted, World Machine'd, created a low poly model, unwraped, baked and textured using Substance Designer.
I was also responsible for some texture authoring. I created materials for a snowy rock, snow variant and one ofthe Ice Lake surface textures. All were created with the use of Substance Designer.
And as part of the Terrain & Rock team at Playground Games, I was also responsible for terrain sculpting and splatmap work as well as some rock placement.