Forza Horizon 3 - Blizzard Mountain DLC

I got to work on the Blizzard Mountain DLC for Forza Horizon 3. I was responsible for creating the vista which can be seen from most areas of the map. I was supplied with Dem Data from my Lead from which point I sculpted, World Machine'd, created a low poly model, unwraped, baked and textured using Substance Designer.

I was also responsible for some texture authoring. I created materials for a snowy rock, snow variant and one ofthe Ice Lake surface textures. All were created with the use of Substance Designer.

And as part of the Terrain & Rock team at Playground Games, I was also responsible for terrain sculpting and splatmap work as well as some rock placement.

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Vista model, sculpt and texture

Rock Placement

Rock Placement

Rock Placement

Rock Placement

Terrain sculpt & Splatmap

Terrain sculpt & Splatmap

Terrain sculpt & Splatmap

Terrain sculpt & Splatmap

Rock Substance

Rock Substance

Ice Lake surface Substance

Ice Lake surface Substance

Snow Substance

Snow Substance

Vista Substance

Vista Substance